//
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#pragma once

#include <cuda_runtime.h>


struct MaterialData
{
    enum Type
    {
        PBR = 0
    };


    struct Pbr
    {
        float4               base_color = { 1.0f, 1.0f, 1.0f, 1.0f };
        float                metallic   = 1.0f;
        float                roughness  = 1.0f;

        cudaTextureObject_t  base_color_tex         = 0;
        cudaTextureObject_t  metallic_roughness_tex = 0;
        cudaTextureObject_t  normal_tex             = 0;
    };

    Type type;

    union
    {
        Pbr  pbr;
    };
};
